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Just for Teens: Science Fiction
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J Haddix
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Margaret P. Haddix
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Born into a totalitarian state that brutally enforces a two-children-only policy, 12-year-old Luke Garner, an "illegal" third child, has spent his entire life hiding from anyone outside his immediate family. Gazing through an air vent at new homes next door, he spies a child's face at a window after the family of four has already left for the day. Is it possible that he is not the only hidden child? She soon turns his whole world upside-down, introducing him to her secret Internet chat room and giving him literature analyzing the government's repressive policies. After her foolhardy rally of "shadow children" ends in bloodshed, Luke is faced with a decision that will irrevocably determine his fate. Ages 10-12.
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SS Howard, R.
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Robert E. Howard
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Robert E. Howard is one of the most famous and influential pulp authors of the twentieth century. Though largely known as the man who invented the sword-and-sorcery genre-and for his iconic hero Conan the Cimmerian-Howard also wrote horror tales, desert adventures, detective yarns, epic poetry, and more. This spectacular volume, gorgeously illustrated by Jim and Ruth Keegan, includes some of his best and most popular works.
Inside, readers will discover (or rediscover) such gems as "The Shadow Kingdom," featuring Kull of Atlantis and considered by many to be the first sword-and-sorcery story; "The Fightin'est Pair," part of one of Howard's most successful series, chronicling the travails of Steve Costigan, a merchant seaman with fists of steel and a head of wood; "The Grey God Passes," a haunting tale about the passing of an age, told against the backdrop of Irish history and legend; "Worms of the Earth," a brooding narrative featuring Bran Mak Morn, about which H. P. Lovecraft said, "Few readers will ever forget the hideous and compelling power of [this] macabre masterpiece"; a historical poem relating a momentous battle between Cimbri and the legions of Rome; and "Sharp's Gun Serenade," one of the last and funniest of the Breckinridge Elkins tales. These thrilling, eerie, compelling, swashbuckling stories and poems have been restored to their original form, presented just as the author intended. There is little doubt that after more than seven decades the voice of Robert E. Howard continues to resonate with readers around the world. Ages 14 and up.
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S Asimov, I.
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Isaac Asimov
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1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
2. A robot must obey the orders given it by human beings, except where such orders would conflict with the First Law.
3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.
With these Three Laws of Robotics, humanity embarked on perhaps its greatest adventure: the invention of the first positronic man. It was a bold new era of evolution that would open up enormous possibilities - and unforeseen risks. For the scientists who invented the earliest robots weren't content that their creations should remain programmed helpers, companions, and semisentient worker-machines. And soon the robots themselves, aware of their own intelligence, power, and humanity, aren't either. As humans and robots struggle to survive together - and sometimes against each other - on earth and in space, the future of both hangs in the balance. Human men and women confront robots gone mad, telepathic robots, robot politicians, and vast robotic intelligences that may already secretly control the world. And both are asking the same questions: What is human? And is humanity obsolete?
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S Gibson
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William Gibson
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"Twenty years ago, it was as if someone turned on a light. The future blazed into existence with each deliberate word that William Gibson laid down. Neuromancer didn't just explode onto the science fiction scene. It permeated into our consciousness, our culture, our science, and our technology. The winner of the Hugo, Nebula, and Philip K. Dick Awards, Neuromancer showed us what we were capable of creating and what we were capable of destroying - and illuminated the dark corners of the path we were headed down." "Today, we have this science fiction masterpiece to thank for the term "cyberpunk," for easing our way into the information age and Internet society. Neuromancer's virtual reality has become our own. And yet, William Gibson's vision still manages to inspire the minds that will take us ever further into the future."--BOOK JACKET.
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S Lem, S.
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Stanislaw Lem
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The first of Lem's novels to be published in America and still the best known. A scientist examining the ocean that covers the surface of the planet Solaris is forced to confront the incarnation of a painful, hitherto unconscious memory, inexplicably created by the ocean. An undisputed SF classic.
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S Biggle
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Lloyd Biggle
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Vladislav Kuznetsov, a 21-year-old student at Mount Harwell College in Mount Harwell, Ohio, cuts class for a stroll in a public park near the campus. The next thing he remembered is waking up in another dimension several hundred centuries later. The world has broken down into small, agricultural, caste-ridden and matriarchal states in constant conflict. Renamed Egarn, our hero discovers the one example of advanced technology to exist in this future, a lens created by an obscure 20th-century inventor that is a deadly weapon but also, by chance, a kind of time machine. Egarn decides to prevent centuries of war by sending two men back in time to kill the inventor and destroy his lens. In a parody of a crime spree that recalls Bonnie and Clyde, the pair, trained to drive only on an inert wooden model, struggle with a clutch-controlled car as they rob banks and steal ridiculous vaudevillian clothing from a department store window. Before long, as though they were commuting on subways between the centuries, the warriors are hurtling back and forth in time.
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